![]() ![]() You'll find enemies that kill you in a single hit, and eventually you'll be able to crush those same foes in seconds. ![]() This gave you the freedom to go where you wanted, but it eliminated the satisfaction of building up your character in preparation of a long and arduous quest. One of the biggest flaws with Oblivion was the decision to make enemies automatically scale to your level, so that the challenge level stayed fixed. Two Worlds makes some smart decisions that help it stand out just enough to be worth a second look. ![]() Despite the copious minor flaws that will chase many away in the first few hours, there is actually a lot to love here. Are you still with us? I know all these problems seem like a tough pill to swallow, but first impressions aren't everything. Imagine Steven Wright at a Renaissance Fair, and you'll have a pretty good idea of what to expect. Like a lot of Eastern European games, it has embarrassingly bad, voice acting, too. Tired fantasy clichés are flung around like confetti throughout the awkward, Old English dialogue. You assume the role of a bounty hunter tasked with collecting all the magic doo-dads to stop the resurrection of an evil god. It's not a terribly appealing world, either. #Two worlds reviews PcEven worse, movement will chug when the action gets too hot and heavy, regardless of whether you're playing on a high-end gaming PC or the 360. There doesn't seem to be any physics simulation, and there are plenty of bugs in the collision detection, so expect to occasionally see people walk through each other or pop through walls. But it only takes a few minutes to spot the chinks in the armor The visuals are rife with awkward, sometimes glitchy animations and objects that just pop in, seemingly from no where. ![]()
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